Notice
Depending on the speed of your computer, the first launch could take a while. Just let it run as BepInEx needs to run first time setup. You can even watch it progress in the console window.
Before Continuing...
You should have already started GTFO on your computer at least once.
Written Tutorial
- Install r2modmanPlus.
- It also works with Thunderstore Mod Manager.
- I chose r2modman because:
- It doesn’t rely on Overwolf.
- It is open-source.
- It doesn’t have any ads.
- Select GTFO as your Game and Create a Profile.
- Click Online, and install
BepInExPack_GTFO
.- It should be right at the top.
- Click on Settings, then Browse Profile Folder.
- In the Explorer window, openÂ
BepInEx
, thenÂplugins
. - Create a new folder here and call itÂ
PositionalAudio-Dev
. - Download the desired Pre-Release from the releases page.
- Open the newly created folder, and drop the downloadedÂ
OpenPA.dll
 file in it.
Your file structure should look something like this:
├───BepInEx
│ ├───config
│ ├───core
│ └───plugins
│ └───PositionalAudio-Dev
│ └───OpenPA.dll
├───dotnet
└───_state
- Go back to r2modman, and click Start Modded at the top left.
- The mod will not show up on your mod list.
- If you read the BepInEx console, you should seeÂ
Loading "PositionalAudio x.x.x"
 somewhere.- If you don’t, go back and make sure you did it right.
- If you are sure you did everything correctly, and it still doesn’t work, open an issue on GitHub.
Video Tutorial
This video covers everything, but the relevant page’s timestamp has been linked below. 👍