Softwares
- FModel
- UE4localizationsTool
- UnrealPak (This version has batch tools that make things easier)
Instructions
Make sure to go through these in order.
Setting up FModel
- Open FModel, and add a custom game for Omega Strikers
- When that’s done, click on
Settings
at the top. - Change the
UE Versions
toGAME_UE5_1
. - Check the box for
Local Mapping File
. - Then, select the path of the
OS Mapping File
we downloaded. - Restart FModel and continue.
Getting our base file
- Open FModel, and double click on
OmegaStrikers-Windows.pak
. - Then click on
Packages
at the top, andSearch
. - Type in
locres
and press enter. - Look for your language, in this case we’re using
en
for English.- So our path to double click on is
Engine/Content/Localization/Game/en/Game.locres
. - Make sure you are clicking on
/Game/
and not/Engine/
.
- So our path to double click on is
- Once you have double clicked on it, right click
Game.locres
on the left, and clickExport Raw Data
. - At the bottom, it should say
Successfully exported Game.locres
, and if you click on the yellow, it will open an explorer window to the file.- If it doesn’t, make sure you loaded the Mapping File from earlier.
Editing our locres file
- Now that we have the file, open
UE4localizationsTool.exe
. - Once it’s open, drag and drop the
locres
file we just exported into it. - Once loaded, just look around a double-click the values to edit them to your hearts content.
- When you are done editing, click
File
, andSave
. Save the new file to a new location. (Then close UE4L)
Packing our mod
- Now we will open the UnrealPak folder, and create a new Folder inside of it called
OmegaStrikers-Windows_<mod name>
.- Mod Name can be whatever you like.
- Then, open our new folder and create another inside it called
OmegaStrikers
. - Repeat this tree process until you have recreated the folder path:
<UnrealPak>/OmegaStrikers-Windows_<mod name>/OmegaStrikers/Content/Localization/Game/<lang>
. (<lang>
in our case wasen
.) - Finally, inside the lang folder (again,
en
in our case), drop your new.locres
file that you just saved from UE4L. - Then, go back to the root UnrealPak folder.
- Drag and drop your
OmegaStrikers-Windows_<mod name>
folder on top of_UnrealPak-Without-Compression.bat
. - It should take a second, then spit out a
.pak
file with your folder’s name. - Finally, open your Omega Strikers install location.
- You can find this on Steam by going to the game, clicking the gear icon, clicking Manage, then Browse local files.
- Open
OmegaStrikers
,Content
,Paks
, and drop your new.pak
file in here. - Start the game and see if it worked!