Softwares


Instructions

Make sure to go through these in order.

Setting up FModel

  1. Open FModel, and add a custom game for Omega Strikers
  2. When that’s done, click on Settings at the top.
  3. Change the UE Versions to GAME_UE5_1.
  4. Check the box for Local Mapping File.
  5. Then, select the path of the OS Mapping File we downloaded.
  6. Restart FModel and continue.

Getting our base file

  1. Open FModel, and double click on OmegaStrikers-Windows.pak.
  2. Then click on Packages at the top, and Search.
  3. Type in locres and press enter.
  4. Look for your language, in this case we’re using en for English.
    1. So our path to double click on is Engine/Content/Localization/Game/en/Game.locres.
    2. Make sure you are clicking on /Game/ and not /Engine/.
  5. Once you have double clicked on it, right click Game.locres on the left, and click Export Raw Data.
  6. At the bottom, it should say Successfully exported Game.locres, and if you click on the yellow, it will open an explorer window to the file.
    1. If it doesn’t, make sure you loaded the Mapping File from earlier.

Editing our locres file

  1. Now that we have the file, open UE4localizationsTool.exe.
  2. Once it’s open, drag and drop the locres file we just exported into it.
  3. Once loaded, just look around a double-click the values to edit them to your hearts content.
  4. When you are done editing, click File, and Save. Save the new file to a new location. (Then close UE4L)

Packing our mod

  1. Now we will open the UnrealPak folder, and create a new Folder inside of it called OmegaStrikers-Windows_<mod name>.
    1. Mod Name can be whatever you like.
  2. Then, open our new folder and create another inside it called OmegaStrikers.
  3. Repeat this tree process until you have recreated the folder path: <UnrealPak>/OmegaStrikers-Windows_<mod name>/OmegaStrikers/Content/Localization/Game/<lang>. (<lang> in our case was en.)
  4. Finally, inside the lang folder (again, en in our case), drop your new .locres file that you just saved from UE4L.
  5. Then, go back to the root UnrealPak folder.
  6. Drag and drop your OmegaStrikers-Windows_<mod name> folder on top of _UnrealPak-Without-Compression.bat.
  7. It should take a second, then spit out a .pak file with your folder’s name.
  8. Finally, open your Omega Strikers install location.
    1. You can find this on Steam by going to the game, clicking the gear icon, clicking Manage, then Browse local files.
  9. Open OmegaStrikers, Content, Paks, and drop your new .pak file in here.
  10. Start the game and see if it worked!